Darcy started Bugisu as a social and environmental company whose focus is to create a zero waste, coffee lending services for Australian companies. Bugisu is a closed-loop coffee supplier brewing (low-waste and maximum impact) a better and more sustainable culture in workplaces. All profits are invested in development programs in Uganda where the coffee is grown. Dary is motivated by challenging the norm and inspiring change through a circular business model that prioritize people and the planet over profit.
Company: Axios Services
School: University of Western Australia
Joshua started Axios Services as a way to provide quality maintenance, repair and preventative works to the commercial and public sectors. Axios Services currently manages a database of 40
tradesmen, but Joshua is hoping to expand to having specific tradesmen who work directly for Axios in addition to the network of tradesmen available to take on projects.
Company: Sciosity Builds Advanced
School: Curtin University
Sciosity builds advanced virtual reality simulations for clients within the academic and private sector to revolutionize the way technology is used to develop tangible and complex skills. Through using existing course content and assessment criteria, the team at Sciosity use this as a foundation to build tailored virtual reality simulations in which a trainee or student can experience situations they would otherwise never be able to in reality due to danger or impracticality. Furthermore, each trainee or student is consistently being tracked and challenged while using the simulation to enhance the learning experience and the understanding of the student from the assessor’s perspective. Going forward Sciosity have some rapid expansion plans, including moving into the Defence sector over the coming months as well as releasing publicly available analytics and simulations for easy use via a simple download. Sciosity is one of the first entities in the country to successfully utilize and combine Virtual Reality, Artificial Intelligence, and Data Mining Analytics technologies to enhance the relevance of VR to educational purposes, rather than just entertainment.